July 22, 2026 Mabinogi Connect Summary and Some Opinions

2026-07-22 23:43:41 | 조회수: 66
(수정: 2026-07-22 23:43:56)
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Macro Enforcement Notice

Following the July update, a cluster of macros suspected to be originating from China was identified. The development team internally verified the cluster and analyzed the abnormal gameplay. Regarding macro enforcement, simply suspending the accounts will just result in them quickly logging back in with different accounts to resume macro behavior. When these suspiciously abnormal accounts are discovered, along with taking actions according to the operation policy, we also review how the macros are being used and whether they can be fundamentally blocked, followed by carrying out security measures. The volume of macros that flowed in this time was quite significant. It particularly saw a massive increase this past weekend. It is rare to discover them on such a scale. We thank the Milletians who actively reported this.

A fundamental block is difficult with our current technology, so we must respond as quickly as possible. Starting last weekend, the movement of the macro cluster increased, and we secured enough information. We have permanently banned 492 accounts where abnormal records were detected. We plan to announce this in a Friday enforcement notice. To make it impossible to abuse missions in the same manner, measures regarding the missions will also be implemented in tomorrow's patch.

When receiving reports or detecting them internally, we need to verify if they are actual users using macros, on what scale, and in what pattern they operate. For fundamental measures, the process of analyzing and confirming game records is necessary. For this reason, it is true that it's difficult to take immediate action. When a pattern of this scale is discovered like this time, we will take action as swiftly as possible at our best speed. In the long term, our goal is to shorten the time it takes for these measures. The enforced macros are expected to see a diminished meaning in their continued activities after tomorrow's update is applied. We plan to continue monitoring and taking action moving forward.


커뮤니티에 올라온 매크로.gif


The image above was posted in the community on July 19th, showing a character suspected of using a macro getting stuck between installations after a user interfered with the macro using installable objects. It is said that after a certain amount of time passed, the macro was modified to bypass the installations, and such patterns were seen frequently even before the weekend. Posts stating that macro characters were nowhere to be seen from the afternoon of the live broadcast day occasionally came up as well. It is presumed that the pre-existing macros had rapidly surged recently.


July 23rd Update Details

Graphic Rendering Option Added (7/23)

While playing Mabinogi, when many effects or characters crowd the screen, there were instances where the frame rate would stutter or feel unsmooth. You would have felt this significantly especially when many characters or effects appeared, such as in Bhrí Leith. An option to change the internal graphic rendering method has been added.

An option to change the rendering method from DirectX to Vulkan using DXVK has been added in-game. You can think of this as providing the open-source library that Milletians mentioned during the last Connect as an in-game feature. We confirmed that applying this option mitigates frame stuttering.

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When recording on the same PC with only the environment changed, we could see that it became smoother. During the last Connect, we couldn't recommend methods that posed a risk to stability. Thus, we safely reflected the feature within the game to provide it as an option. Turning the option on, you can see that frame stuttering is mitigated when there are many objects appearing on the screen. Since this improvement involves changing a core part of the API (which operates essential functions for drawing pictures on the screen), it may not work on all computers, the degree of improvement may vary depending on the environment, or it may not operate normally; therefore, please consider it as a trial introduction provided as an option. We will continue to improve the parts where you can immediately feel the convenience. We are constantly tracking server lag, and we carry out server stabilization measures every week. If you wait a little longer, we will improve it so you can play in a stable environment.

In addition to these improvements, the Bhrí Leith effects are also being improved together. When setting to see only your own effects, the issue where the designated person was not visible in Fetach's mineral pattern has also been fixed.

In short, you can think of it as changing the method of drawing graphics on the screen.
While each has its pros and cons, Mabinogi, which currently uses the PlayNeo engine, uses DirectX 9, an older version released between 2002 and 2004. We don't know which version of DXVK will arrive, but if it is version 2.x, it's Vulkan 1.3 (2022) or higher, and if it's version 3.x, it is the latest graphics API released in Vulkan 1.4 (2024).
The expected advantage is that instead of mainly using 1 CPU, it uses multiple CPUs simultaneously, and GPU utilization also increases, so it is expected that the more objects (things visible on the screen) there are, the more performance will significantly increase compared to before.
As a PC Windows game rather than a Steam game, and one that can be downloaded from the game company's own homepage, it is thought that this might be the first case of officially introducing DXVK among Korean RPG games.


Convenience Improvements (7/23)

Laighlinne Partner - Improved to allow the use of installable instruments

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Laighlinne has also been improved to be able to use installable instruments. The Milletians who enjoy ensemble playing must have waited a long time. There are more parts that need improvement regarding installable instruments. We are aware that you cannot change Music Scrolls while an installable instrument is deployed. At the earliest, we will fix it by next month.


Pet Inventory - Added saved item search function

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A Pet Inventory item search function has been added. As explained in the last Connect, the search is based on information saved to the client. It searches the inventory of pets summoned at least once on the PC. It can be accessed from the Inventory Magnifying Glass window or the Pet window.


Inventory Magnifying Glass - Added music scroll title search function

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A Music Scroll title search function has been added. It is expected that Milletians who enjoy ensemble playing will like it.


Hamelin's Tuner - Applied to Sing skill

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The Tuner effect has been applied to the Sing skill, which previously didn't receive it. In the Connect, we promised to make the tuner obtainable in-game for a limited time, aside from paid items. It will be added next week. It can be purchased with Gold through the NPC Brady located in Port Cobh, and it will be a time-limited item that can be used for one day.


Paid Product Inspection Results Notice

Through the last Connect broadcast and notice, we stated that we were thoroughly re-inspecting overall paid products, and would notify you once the investigation was complete. That inspection is now complete. Here is a guide on what we checked, what was lacking, and how we will fix it.

I know that due to the Maple Story issue, many Nexon games are inspecting their paid products extensively.


Paid Product Inspection

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Inspection Targets

- Gacha items, packages, and single items included

- All detailed items included in the components

- Checking the composition of items currently on sale

- Verifying whether the Reforging Tool option functions operate normally


We didn't just look at the outward display but directly checked the code to confirm how they actually operate. For Reforging options currently on sale, we checked all probabilities and operations. Since Reforging options are individually implemented, and skill-related options have been added over a long period, it took a lot of time to inspect. The inspection results showed that the probabilities are working well as stated in Nexon NOW. However, we confirmed that the Homestead Stone maintenance fee reduction effect provided by the membership effect was operating abnormally. It will be fixed to operate normally tomorrow.

During the process of checking the Reforging effect operations and displays, we found that there were errors in some items or that the application criteria needed to be clearly explained. We sincerely apologize for failing to check this in advance during our service.


Specification Partial Modification > Protection Option

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This is a part you brought up in the April Connect. When the Protection value decreases, Protection decreases normally, but there is an issue where it operates in integer units when calculating damage. Given that Protection heavily influences damage calculation, we will apply the damage reduction rate for Protection exactly as it is. However, in this case, a problem could arise where the damage dealt to monsters decreases. Since the damage might actually become lower in this scenario, we plan to add an additional damage reduction rate of -1%. Consequently, the final damage applied will be similar or higher. Because modifying the Protection formula has a broad impact range, we plan to apply it to the test server first on July 30th.

Simply put, due to the existing log method, there were cases where a Protection decrease of 5 and 6 made no difference, but now there will be a subtle difference.
Recently, with the Baptism of Sound Protection decrease patch, the issue regarding the importance of decimal Protection and whether Reforging Limit Break for Protection destruction is valid has grown, leading to this patch.
Although it's log, to explain it easily, if we say Protection/5 is the damage reduction formula, 84/5 = 16.8 and 80/5 = 16. In this case, dropping the decimal point makes both Protection decreases 16%. If you deal 100 damage, you only deal 84 damage. Because the damage reduction rate by Protection is the same from 84 to 80, the difference in Reforging or the Baptism of Sound Protection decrease was meaningless unless it exceeded 4. This means they are fixing it to operate as 16.8% and 16%. What used to operate entirely as 16% from 16.9% to 16.0% will now operate as 16.9% and 16%, so it might seem like the maximum damage reduction rate has increased by 1%; thus, they mean they will adjust the monster's damage reduction rate by -1% so that you don't feel you've gotten weaker.


Specification Partial Modification > Sakura Abyss Attack Range Radius per Charge

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Initially, there was no problem, but we modified it in 2021 while changing the display to match the skill description. It is a skill that can be charged up to 15 times, taking 0.5 seconds per charge, not 1 second. When expressing the range increase according to charging, the criteria must be well explained. Before 2021, charging increased the attack range per second, but after the improvement, it was changed to per charge. During this process, as the increase per second was changed to the increase per charge differently, it should have been changed to 1cm per level, but we made the mistake of only changing the display without modifying the value. To compensate for the confusion caused during this time, we are modifying the Reforging effect. Once this improvement is implemented, it will become 30% larger based on Reforging level 20. You can check it out tomorrow.

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Reforging Option Name Modifications

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Although the option function itself operated normally, there were cases where the actual operation could be misunderstood just by looking at the name or unit display. We judged that such displays must be made clear. We have reset the names and units to fit their actual operations.

In the case of Carpentry Bow Production, since it affects all related equipment, it was modified to Equipment Production.

Fynn Crafting Huge Success Rate decides huge success after a success occurs, so it was clearly modified to Huge Success Rate upon Success.

The Gathering Count option is currently set as a 2% increase per level, but to clearly guide the option that increases the probability, it was modified to Probability of 1 Additional Item Acquired upon Gathering.

Marionette Critical Rate option was modified to state the bonus as a probability like other options.

Surging Wrath Critical Rate Increase was found to also increase Balance upon inspection, so Balance was additionally noted.

We apologize for not recognizing these parts before the inspection and for not guiding you clearly.


We plan to display options related to Critical Rate when improving the Character Information Window, and we will separately organize and announce those with caps that can be raised through the Additional Information page.


Reforging Option Unit Modifications

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Cooking Effect Duration is stated as a 1-second increase per level, but it was actually operating as a 1% increase per level. However, we confirmed a phenomenon where most foods lasted over 100 seconds, maintaining a slightly longer duration than displayed. We adjusted the display to match the reality as a 1% increase per level so you can maintain your current experience. This will all be applied in tomorrow's update.


Skill Range Display Error Fix

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We confirmed that the effect appearing on the floor is displayed smaller than the actual range. You might have had experiences like seeing monsters outside the range getting hit.

On the actual server, it applies normally corresponding to the option value. When displayed on the client, because it was only shown in the game's internal meter (m) units, there were cases where it was displayed smaller than reality. Since it can be inconvenient if the display differs from what is actually applied, we fixed it.


Target Skills

- Smokescreen Range

- Tuarim Explosion

- Ruin of Nova

- Star Detonation

- Meteor Strike

- Mana Blockade

These 6 items will reflect down to the cm unit. You will be able to check it tomorrow.


Casting Speed

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We confirmed that even after the Casting Speed reaches its cap, the mana consumption speed increases in proportion to the casting speed. This phenomenon caused more consumption the faster the casting was, and it will be fixed tomorrow.

We weren't able to notify you that the casting speed cap differs by magic skill until now, but we plan to guide you through the official homepage.

For example, the casting speed cap is applied differently for the intermediate magic Thunder and the Dark Diviner skill Explosion Lunge. In the case of intermediate magic, even if the casting speed hits the cap through Reforging (around level 11?), you can receive additional casting speed reduction through Echostone; however, it is understood that these details are not officially known anywhere per skill prior to the patch.


Items where Reforging effects had no issues, but specifications were not sufficiently guided

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Because we couldn't clearly guide you until now, causing confusion, we will strengthen our explanations through this inspection and announce them through various channels.

For "Mana Shield Damage Defense Amount per 1 Mana," during the 2023 Renovation S5 patch, we changed it so that the defense amount per 1 mana cannot exceed a maximum of 10, and we announced it via a notice. However, since a long time has passed making it difficult to find related information, we will first guide you in a highly visible place (homepage), and later make it displayable in-game during the UI improvements in the second half of the year.

"Large Scythe Weapon Elemental Reforging" is a weapon used even before switching to Astrology weapons, so it could use elemental reforging. Elemental reforging applies to physical attacks but not to magical attacks. We will reinforce our notices and guides to clearly explain these parts.

"Stampede Close Combat Skill Link Enhancement Effect" Stampede is a race-exclusive skill intended to enhance Close Combat Talent skills, and Arcana skills are not enhanced. We will clearly guide which skills it applies to.

"March Song Pet Mount Movement Speed" This option affects base movement speed. If the pet's boost speed is greater, the higher value is applied. We will ensure the current specifications are guided in more detail.

In the case of Elemental Reforging, it's an option that increases damage by 11% per level, providing damage increase effects only in restricted dungeons like the Uladh (Veteran) continent and some Tara/Taillteann Shadow Missions; it would be nice if these details were guided as well. The pet's boost speed seems to refer to Running Boost, but the Running Boost effect varies by rank for each pet and operates differently, so it would be nice if that was also guided.


Strengthening Guidance on Reforging/Echostone Option Overlap

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This is the part regarding the overlap of Reforging and Echostone options mentioned in the April and May Mabinogi Connects. It's often confusing whether options of the same name overlap or not. Regarding the UI improvements in the second half of the year, we plan to announce whether they overlap and apply for all options through the Additional Options page.


Enhancement of Fishing Related Display

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As guided in Connect, this is an option that increases the average value of the size that can be caught. We plan to enhance the ways to verify such application methods, minimum and maximum sizes for each fish, operation methods, etc. As previously guided, we plan to announce it through the UI improvements in the second half of the year.



We will ensure that some of the information Milletians had to look up through the community or experiment with directly can be checked in official guides. We apologize for the inconvenience.


Future Improvement Direction

It is important to prevent such incidents from happening in the future. We will strive to continuously show a better image.

First, here is a guide on the measures that can be applied immediately.


Guidance Enhancement

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Application by Reforging Option, whether they overlap, etc. will be provided integrally on a single guidance page. We plan to release what has been organized so far starting tomorrow.

If there is anything to guide in the future, we plan to additionally announce it through the Additional Information page.


Development Process Improvement

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During development, we tie the display, actual effect, and visual effect appearing on the screen into a single inspection unit; thus, even if only one is modified, we've adjusted the process to test the whole entirety.

We will ensure there are as few errors as possible right from the development stage. If an option uses the same structure, we will verify it comprehensively during development.

From a post-processing standpoint, we view Reforging, probability, and paid products as priority verification targets, and plan to reflect the confirmed results and application criteria via the Additional Information page.

Even outside of paid products in the mentioned details, there have been many cases recently with every Arcana patch where the damage formula was strange, causing issues; I believe this occurred because the status window display and actual damage verification weren't linked but developed separately, and I hope problems like dealing 1 damage at minimum will not occur in the future.



Apology Compensation for Milletians

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[Related Info Link]

Though it may not be enough, we have prepared a compensation encompassing our apologies. We prepared something that will assist your equipment setting, including Reforging Tools. We arranged for this compensation to be distributed only once per account name criteria. Only accounts created before 23:59 on July 21, 2026, can receive it.

We do not think this compensation can entirely replace all the inconveniences experienced thus far. As mentioned earlier, the important thing is to prevent the same issue from happening again.

We currently have no plans to add new Reforging options. When modifying skill effects or logic due to error fixes, we will verify the entire logic, and if it is necessary to notify you, we will guide you better and inspect thoroughly. We will prepare so that detailed application contents can be checked through the official homepage on July 23rd. We will supplement things so Milletians do not feel frustrated.

We apologize once again.

It feels like Reforging Tools and Premium Combinations were added because this was triggered by a problem occurring among the Reforging issue and Premium Combination options.
Even so, giving such a massive number of 200 total Reforging Tools and 100 Memory Gems is quite unexpected. At the time of writing this post,
Precise Reforging Tool - 1,300,000 x 150 = 195,000,000
Radiant Reforging Tool - 2,273,798 x 30 = 68,213,940
Glorious Reforging Tool - 2,746,997 x 20 = 54,939,940
Memory Gem - 883,333 x 100 = 88,333,300
Just by adding the Auction House price of these 4 item types, giving away items worth 400 million (406,487,180) gold seemed quite unexpected.
It is enough to recommend that even people who quit or are taking a break should log in to receive it.


Mabinogi Eternity Alpha Test

Based on the opinions and concerns received at the Fantasy Party, we are refining it to be more like Mabinogi and preparing what needs to be polished in the Alpha Test.

Eternity Alpha Test Recruitment Period: From after maintenance on July 23, 2026, until midnight on Wednesday, August 12.

It is the first step to confirm the direction we have prepared with Milletians and polish it further.

After actually playing it, we would appreciate it if you could share many opinions on what parts felt like Mabinogi, and what parts need supplementing.

We ask for your ample interest and participation.

Detailed participation methods and schedules will be announced via the official homepage.




LT라바뉴(@LT_labanyu)

Translated by Gemini AI.

Original Link: https://mabi.labanyu.com/t/patch-note-review/72

2026-07-22 23:45:41
글자수: 0/500
커뮤니티

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Sharing some translated bits from the KR server.

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