August 26, 2026 Mabinogi Connect Summary and Some Opinions

2026-08-27 00:55:41 | 조회수: 210
(수정: 2026-08-27 00:57:12)
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August 27 Update Notice

Auto-switch Extra Equipment Slots per Music Buff

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You can now set Extra Equipment Slots for each Music Buff skill, such as Battlefield Overture and March Song. When a Music Buff skill is used, the Extra Equipment Slot will automatically switch. This can be configured in the Music Buff Share settings window. A feature has been added to set the desired Extra Equipment Slot via the Extra Equipment Slot settings button.

Previously, you had to manually change the Extra Equipment Slot every time you used a different Music Buff skill, but moving forward, it will switch automatically, making it much more convenient to use.

This will also be applied to the Test Server.

It seems this was reiterated at the end because there were cases in the past where live server updates were not properly applied to the test server.
It is expected to be more convenient not just for Harmonic Saints, but for DPS classes as well. Because of the Singing skill, DPS players either had to use skills like Fantastic Chorus before a music buff or manually change their Extra Equipment Slot, otherwise they would cast the buff without an instrument. This issue seems to be resolved now.


Chain Slash Talent Scenario Relocation

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The relocation of the Chain Slash story quests, promised through Mabinogi Connect, will be updated tomorrow. Due to the growth content update, the Chain-related story could not be progressed, which left some Milletians disappointed. The Chain story quests are considered to have more meaning as story content rather than just guide content for learning talent skills. They will be relocated as side quests that can be accepted through the Quest Board after completing G20.


New Dungeon Talah Gach Applied to Test Server

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A dungeon allowing up to 4 players to enter.

Consists of Normal and Hard difficulties.

In this Test Server, Normal difficulty will be added first.

Similar to Glen Bearna, it is divided into normal rooms and a boss room. You reach the boss room by clearing various puzzles in the normal rooms.

탈라 가흐 기믹 미리보기.webp

When a Milletian character uses a skill, a special sword becomes visible. There is a lightning sword that triggers when Milletians use skills. This lightning sword is a crucial element of Talah Gach and can deal massive damage. It has a special effect that can be used as a gimmick during the boss fight.


포인셰 기믹 예시.webp

The boss is Poincé. Armed with mechanics much stronger than what appeared in the Mainstream. There's a skill that sweeps the front using floating swords, and a consecutive attack that swings a huge sword towards the front. This skill is currently named Triple Slash. In this Test Server, they will also explain boss skills that haven't been announced yet. These new skills require you to react to Poincé's animations rather than traditional floor telegraphs (decals). There is also a skill that targets a specific player and fires spears at them. These are new skills not seen in the Mainstream.

While creating this dungeon, we are progressing with deep consideration for visibility. We plan to gather feedback from Milletians on the Test Server to make further improvements.

Hard difficulty is being prepared to be more challenging than this, and we envision players farming armor in Talah Gach Normal before moving on to Hard.

If you leave feedback while playing Normal difficulty on the Test Server, we will meticulously refine it before the official update.

In the Test Server version of Bhrí Leith - Fissure of Faith, the 15% pattern emitted red smoke that eventually filled the screen and caused eye fatigue. This was darkened for the official server update, and Talek's size in Crom Bas Abyss (100%) was slightly increased. There were some adjustments to visibility in the past, so we'll have to see how much adjustment will be made this time.


Test Server Setting Convenience Improvements

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Reforging Options: Apply desired reforging options at max level (No Limit Break for this Test Server, will consider Limit Break later).

Echostone: Can obtain max Awakening option grades and stats.

Combo Card: Max multiplier after selecting a skill.

Murias's Holy Water, Relics: Manually select options to obtain them at max stats.


Since participating in the Test Server helps our operations, we prepared this hoping to make it more convenient for you. Moving forward, we will continue to check and supplement convenient features for testing.

Currently on the Test Server, it takes a massive amount of time to set up for testing, such as rolling reforges until the desired option appears and repeating enchants until you get the right variable stats. I think this was introduced to solve that issue, and I hope it cuts down a lot of time. Honestly, it would be great if all hotkeys, including live server pets, were transferred, but it's a bit inconvenient that they aren't.


Server Lag Improvements

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Proceeding after verifying server lag improvements for each category.

Extra Equipment Slot: 0.19s -> 0.12s

Surrounding Character Sync: 9.36s -> 0.25s

Merge Items Currency Pouch: 1.17s -> 0.97s

Essential Quest Skill Acquisition: 1.99s -> 0.25s

These are maximum delay times, so it's not always this high. Times were improved per category, and the degree of improvement varies by category.

There are other load points besides these. We are currently checking and fixing the "load that occurs in proportion to the number of items a character possesses."


We will test it on the Test Server after confirming compatibility.


This isn't something that can be resolved all at once; it will be an ongoing task of finding the causes and improving them one by one.

Additionally, we will improve load sections discovered while supplementing our diagnostic metrics.


Reforging Option Search Feature Added Upon Equipment Dismantling

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Added a reforging option search feature when dismantling equipment. You can search for reforging options directly in the dismantle UI. After searching, you can lock them for use if needed.

It would be even more convenient if they provided a feature to view only non-max level reforges, or allowed us to see valid/useful reforging options separately.


Dressing Room Arrow Selection Move Button & Appearance View Filter Added

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Selection move buttons and an appearance view button added inside the Dressing Room.

The move button is a feature added for convenience when browsing appearances (clicking to see the next hair style in the image above).

The filter feature allows you to view Premium Appearances or Beauty Coupon Appearances attached to each look by category.


Style Grade Tag Display(Options -> Play -> Display)

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Style grades are now displayed with tags so you can see the grade at a glance, just like equipment grades. This can be configured in Options.


Shop Close Button Always Displayed

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The close button is always displayed even when using the bag-type view.

When using the bag-type view previously, there was no close button, so we had to click the button to end the conversation with the NPC.


UI Position Auto-Adjustment upon Resolution Change

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There was an inconvenience where the inventory would move out of bounds when switching from a high resolution to a lower one, but this has been fixed so that windows won't leave the screen even if the resolution changes.


Currency Pouch Sorting Criteria Improvement

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In addition to the existing alphabetical sorting, the same type of currency is now sorted by grade. Lower grades on top, higher grades on the bottom.


Pan's Attendance Board Event Progress

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The NPC this time is Tasha. The outfits are pretty and prepared with high utility. Many other rewards are also prepared.


There are some things being delayed from the promised schedule. We should have estimated more precisely, but various circumstances have caused delays. A prime example is the Spirit Weapon slot expansion. The Spirit Weapon slot expansion is being prepared for September, and along with the slot expansion, we are also preparing to introduce events or elements that can speed up growth. Delayed items like this will be announced tomorrow (August 27) via the Promise Status Board page.


September Update Preview

Technique Slot Limit Uncapped

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Even now, some players utilize 5 or more Techniques by constantly swapping presets. We are removing the concept of equip slots so you can use the Techniques you own immediately. The Technique window will change as shown above. Hotkeys can be registered by dragging the icon from the list. You can also check your Boundary Traces and Boundary Stones.

Continuous effects used to be cut off whenever you changed sets, but that issue will also disappear.

The post-delay for Status Relief will also be shortened.

You can check this on the Test Server tomorrow (August 27). Since it's combat-related, it will be applied to the Test Server first.


Stardust Skill ON/OFF Option Applied

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Until now, when Stardust was turned on, all skills meeting the conditions would activate, but now you can select only the desired skills.

Since you can now toggle activation per skill, the function to individually turn Blast and Flare on/off will be removed. All will be in an active state upon login.

A search function has also been added. If you turn off activation for unnecessary skills, only the specific skills you want will activate.

Although not shown in the image, an Enable All / Disable All feature will also be applied.

The image does not show a feature to turn off Veil, so we need to check if the ability to turn off Veil is being removed.


Dungeon Quick Sign System Added

던전 퀵 사인 - 핑 시스템.webp

Typing in chat during combat is difficult, and voice chat can be burdensome. This is introduced to ease the burden of communication. Controls use the middle mouse click (wheel). A short wheel click places a target ping. Clicking and dragging the wheel in a direction selects different pings. Up is target, Left is countdown, Right is threat, Down is request backup. The quick sign system can be used on a specific target by holding the Ctrl key, which will display it above the target (top right). The nickname of who called the ping will also be displayed. If used on a skill hotkey rather than a target or terrain, it shares the remaining cooldown of that skill in the chat. If you ping over a buff, the remaining Battlefield Overture time is displayed in chat.

At the bottom left, "Wave of Collapse" and the number 3 are shown. If used on a specific skill, it announces you will use it in 3 seconds. After 3 seconds, a beep will sound. However, it doesn't cast automatically, so you must use it yourself.

A hook (question mark) was mentioned in the chat, and we thought about it a lot, but decided not to include it for now. If you really want it, please submit a bug report and we will discuss it.

Many players use the wheel click to rotate the camera, so you can configure this in Options.

We are currently wrapping up stabilization. We tried to show it together with the 1st Talah Gach patch, but since we are finishing stabilization, it will be showcased in the 2nd patch on September 3rd.


Armor Material Succession Improvements

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Previously, succession was blocked if the armor materials were different even for the same body part, but it has been fixed so you can succeed regardless of material. In the case of Commerce Enhancement Outfits, succession was not possible, but this has been fixed to allow succession.

Options that cannot appear on the receiving item will be excluded during succession.


Life & Commerce Season 2 Transition

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Maintained Elements

Growth Elements

- Season Life Level, Basic Life Points, Basic Area Mastery Effects

During the last showcase, we explained these would be reset, but after listening to much feedback from Milletians and careful consideration, we decided to maintain them.

Taillteann Farm

- Farm expansion-related goals among Season Life Goals

- Life Season Collection achievement status

- Silo upgrade status

- Silo Level

- Magic Cauldron Recipes

If you change your main character to another character, the effects from the previously used character will not remain active on the new one.


Reset Elements

Basic Currencies

- Life Association Coins

Growth Elements

- Specialized Life Points

- Specialized Mastery Effects

- Specialized Point Acquisition Assessment Count

Taillteann Farm

- Normal Life Goal achievements among Season Life Goals


Converted Elements

Basic Currencies

- Season Ducats, Bandit Badges, Season Ducat Pouches -> All converted to Normal Ducats

Taillteann Farm

- Crops, Crafted Goods, Seeds -> Exchanged for minimal Gold

Gathered/Produced Items

- Rare Gathered Items, Rare Crafted Items -> Exchanged for minimal Gold

Crom in Tara handles the exchange, but since they are out-of-season items, they will be converted into minimal Gold that falls short of the market price. We recommend using them all before the season transitions.


Taillteann Farm Improvements > Association Delivery Favorites Feature Added

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Added a favorites feature for frequently used Association Delivery items. Favorited items can be checked at the top of the list.


Taillteann Farm Improvements > Association Delivery Reward Batch Claim Feature Added

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Taillteann Farm Improvements > Feature to use multiple Seeds and Nutrients at once added

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Added a feature to plant and harvest up to 10 of the same type of seed or nutrient to use time efficiently. You must wait the total combined time for the amount you planted before you can harvest (it is not a feature to harvest them one by one).


Taillteann Farm Improvements > Feature to exchange Taillteann Farm Crops and Magic Cauldron Crafted Goods for Season Ducats added

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Can be exchanged through the Merchant Union NPCs at Iria Trade Posts. The exchange price varies slightly per item. You can exchange up to a maximum of 500,000 Season Ducats per week.


Taillteann Farm Co-op Mission

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New content. You can run 2 types of co-op missions with other Milletians inside the Taillteann Farm. Enter by talking to NPC Blatt after forming a party. Up to 4 players can play. Mission rewards include higher efficiency seeds, Life Association Keys, and Life Association Coins. You can run each mission 5 times as a party leader on your own farm, and 5 times as a party member on other farms, totaling 10 times a week. One run takes less than 5 minutes.


Meister Improvements

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Meister Assessment changed to no longer check specific specialized skills

- This was one of the hurdles making it difficult to switch to another Meister. We expect this to allow free Meister transitions.

Echo Marionette Craft Kit Item Added

- Crafted by a Handicraft Meister using the Carpentry skill. This item can be traded on the Auction House. Using this item allows anyone to craft Echo Marionettes, even if they are not a Meister or Master.

Meister Abrasive, Thruster, Resonance Potion, and Lining modified to have a 1-week expiration duration from the time of crafting

- This is to reduce the burden of crafting towards the latter half of the Meister term. We had concerns about reducing the duration to 1 week. If the item's expiration duration was 2 weeks or more, items made at the very end could affect the next Meister term, so after much thought, the duration was changed to 1 week.

Seasonal Food

- Effects are maintained when changing channels, and effects are also maintained when reusing materials made from seasonal ingredients. Stat limits are identical to when crafting Festival Food.


Homestead & Moonlight Island Improvements > Moving between Homestead ↔ Moonlight Island is now possible

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Because these are spaces that need to store large amounts of data, it was developed so that after exiting the Homestead or Moonlight Island, you briefly enter a normal zone before automatically moving to the next area.

The channel limit for the Taillteann Farm is an issue related to stability, so that will take some time.


Homestead & Moonlight Island Improvements > Moonlight Island Produce Claim Convenience Improved

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Improved so you can instantly claim items from the UI without having to physically move to the gatherable nodes.

Things like dungeon rewards dropping on the floor or having to physically move and click to gather everything are somehow characteristics of Mabinogi. Although they were developed under the name of 'Mabinogi's sensibility,' I feel they are things we experience inconvenience from during repeated play.
Due to the nature of an online MMORPG, there is a lot of repetitive gameplay. The feelings and immersion derived from that inconvenience will, if continued, ultimately leave only the inconvenience behind.


Q&A

Melper Crashing Issue

Many people have reported this and we are tracking it down. However, we've confirmed this doesn't occur exclusively with Melper, but rather memory leaks occur when using skills. We will quickly fix this so it can be showcased.

We've identified multiple issues and are tracking them, but there's a lot lacking. We will fix it as quickly as possible so you can play in a more comfortable environment.


New Armor Specs?

You will be able to check via the Test Server. This new armor is structured so you can custom tailor the set options yourself.

As it is a higher-tier armor, it has better options than the Blianned series. Detailed stats can be checked on the Test Server.


Heartbeat Effect Not Visible in Minimized Effect Mode

It's true we failed to catch this during development. The work is already prepared, but it will likely be updated along with the official server update of Talah Gach.


Balance Related

We are keeping an eye on balance. Since a new dungeon and new equipment will be added, we plan to showcase changes in a timely manner after taking those additions into consideration.


Bhrí Leith's Waterfall

We thought a lot about the usage of the waterfall. The direction we are currently preparing is allowing the waterfall to be crafted into Scrolls of Memory. This is planned for September to reduce the burden of using Holy Water.


Talah Gach Entry Requirement

Talah Gach Normal has a similar entry requirement to Bhrí Leith Fissure of Faith and Crom Bas Abyss. For Hard, we are preparing it so those who have grown in Normal difficulty can enter.


Fergusius One-Handed Axe Healing Wand

We weren't able to prepare it for this Fever season. We will make sure to include it in the winter.


Prestige

Because we are focusing on what we promised, there are no current plans. We will announce it through a separate venue or Connect in the future.

I recently saw a video discussing game management in another seasonal game, where they stated the current season was a preparation season for growth but released the BM (Business Model) as is. They kept their word about delaying the Prestige update to fix previously promised updates, which reminded me of the video I mentioned.
When a new dungeon is released, Reforge sales might rise due to players crafting new armor, but it still feels like they are taking a break from one of their BMs, which is why it came to mind even more.


Entry Requirement Subdivision

Currently, entry requirements are checked strictly based on equipment. Looking deeper, I believe effects like Erg, detailed Enchants, Echostone effects, and Awakening levels must be integrated with Combat Power to function properly. Since Mabinogi has various enhancement effects and internal scaling, showcasing this in the short term might actually cause negative side effects. It's difficult to introduce it immediately. This doesn't mean we are giving up. We believe the scale for Combat Power needs to be refined.


Sacred Guard Rage Impact

Something we are thinking about. Previously, Rage Impact acted as a shackle for many talents, and we thought of ways to alleviate that. We agree with the sentiment that Sacred Guard is unmanaged in that regard. We will try to find a way to improve it.


LT라바뉴(@LT_labanyu)

Translated by Gemini AI.

Original Link: https://mabi.labanyu.com/t/patch-note-review/79

2026-08-27 00:57:18
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